![]() ![]() Most of such problems happen because PSP doesn't have much ram and in many games simply has to move stuff in memory quite often. All caused by a poorly made cheat constantly writing memory at same location to change chest rewards, which ends up offsetting some important pointers a few moments later when it's trying to save them. Can cheats actually corrupt games/savedata?! I almost never use them (never on my MH saves), mainly on Patapon 3 (because it's reached an impossible final level and the grinding is unreal), FFT0 (because translation patch glitches) or one of my brother's joke MH saves.Īs for the cheats affecting savedata, unfortunately yes, in fact Patapon 3 you mentioned has a whole infamous case of what some people called "infection" where not only your savedata can be corrupted, but also savedata of people playing with you through adhoc:]. Yay! Now I just need to use a roundabout method with an alternate memory stick to transfer over her original Felynes (OCD here). ![]() replacing save files in the folder at just the right point) didn't result in losing access temporarily to the game file (ISO in this case), because nothing is actually "ejected" - the HDD and ISO stays there all along.Īnyways, now I've got an old character I made on holiday and haven't touched since 2012 on my main MHFU gamesave. PPSSPP worked slightly differently, in that "ejecting the Memory Stick" (i.e. Reckon the character import didn't work on the PSP 'cause the EBOOT and one of the savegames were stored on the same Memory Stick (as is normal), and ejecting the memory stick while the game was running didn't work Guess whoever ported MHFU to PSN didn't think about that. I got messing around with the SAVEDATA folder in PPSSPP a bit, and found out what you just said. Thank you very much for the reply! It works! simple CE scripts to help creating CWCheats, ![]() ![]() It's really nothing complicated, the only reason it might appear more problematic than on real PSP is the fact you're dealing with files and not eject/insert physical objects, but in the end you actually doing less as you can swap just required savedata file instead of whole memorystick. I would just backup that file, copy new one on top of it to import character when game asks for it, then restore the backup when game wants to save that imported character to your old savedata. If you're lazy you might even get away by swapping just the. Simply swap savedata folder you have now with one you want to import the character from by renaming/moving the files, it'll be "memstick\PSP\SAVEDATA\*gameID*"(where "memstick" location differs depending on your platform and user priviledges, on windows for example it would be either inside ppsspp folder if the user has full access to it or in "my documents" otherwise). I don't think UMD and PS Store copies of this game really differ in any way, they even share same ID while modified releases usually get new ID.Įither way importing character for new game between different saves is allowed normally in this game and does not have any special protections(which hotswapping in-game would:]), so if it does not work for you, it might be for example due to cheats used since most of the simple cheats made for PSP(and MH games have tons of those) does not have any safety checks and while they might work in some locations, they're actually corrupting the game in others.Īnyway to do what you want while technically supported, you don't have to eject/insert memory stick at all. Many thanks, and thank you for an amazing emulator! I happen to own the PSN EBOOT version of the game, and so have been unable to import a character I want.ĭoes anyone know if this procedure is possible to be done using PPSSPP, and/or how to do it (specifically, the eject/replace Memory Stick parts)? The reason I'm asking is that, from what I've tried, this is impossible to do on the PSP without the UMD copy of the game. The process on the PSP involves (more or less - been a while since I tried)ģ) selecting "Import Savedata from Monster Hunter Freedom Unite"Ĥ) when prompted, ejecting the Memory Stick with the "host" savedata, and inserting another Memory Stick with the "client" savedata, containing the character to be imported.ĥ) when prompted, ejecting the "client" Memory Stick and replacing the "host" Memory StickĦ) begin the game with the imported character, etc. I have been wondering whether it's possible to do the "Import Savedata" function in Monster Hunter Freedom Unite, using PPSSPP? ![]()
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